Agreeing to Create Bad Games, What the Hell Is ‘Titanfall’? Chapter 67

Not here!

Not here!

Still f***ing not here!

They’d asked eight studios in a row—

Not a single one!

None of the lead designers were at their booths!

Sister Zhou and Wang Boluo felt like their CPUs were about to fry.

“What the… what the hell is going on, Zhou Zhou?”

Wang Boluo looked completely baffled, even a little dazed.

“You’re asking me? I have no clue either!”

Sister Zhou also thought the whole thing was insane.

What the hell?

It was 10 a.m.! The show had just been running for two hours! Prime time with the biggest crowds!

At such a critical moment, these studio leads weren’t even manning their own booths. Where the heck had they all run off to?

As they pondered, the two of them turned another corner—

And the moment they did, they both froze in place…

“I think I…”

“…know…”

“…where all the designers went…”

What they saw—

In the far northwest corner of the exhibition hall, supposedly the least trafficked area,

one booth was swarming with people!

Everyone there was dressed sharp in suits and slacks, oozing elite vibes.

No need to ask—these had to be the “missing” designers!

“What the hell?”

Sister Zhou and Wang Boluo were dumbfounded!

They exchanged a look, both seeing the same stunned disbelief in each other’s eyes.

The leads and reps from a dozen nearby booths had all gathered at this single booth!

Other booths were busy attracting media attention—

This one? It was attracting other developers!

What the h*** kind of strategy was this?

And what kind of game had they made to pull this off?

As they struggled to make sense of it, Sister Zhou glanced up—

and saw the company name hanging above the packed booth:

Golden Wind.

“F***!!!”

Sister Zhou yelped in shock, but then quickly relaxed.

“Right… Golden Wind is exhibiting too, huh!”

“This kind of ridiculous scene might seem far-fetched for other studios,

but when it’s Golden Wind,

it suddenly makes perfect sense!”

With Sister Zhou’s shout, the entire livestream chat exploded—

“HAHAHA, what a move!”

“Totally feels like something Brother Sheng would pull off.”

“This is like moderate fitness to attract the opposite sex…

but extreme fitness to attract the same sex. I’m cracking up!”

“I’m more curious now—what the hell has Golden Wind cooked up this time?”

“This is just too wild.”

“Quick! Summon the boss! Ghost-hunting squad, assemble!”

“Let’s go! I’m dying to see this!”

“This has got to be something big…”

“Let’s f**ing run!”*

“Chaaaaarge!”

They didn’t need the chat to tell them—

Sister Zhou and Wang Boluo were already speeding up their steps!

After all, this scene was just too absurd.

They couldn’t imagine what kind of game could make so many studio leads abandon their own booths to crowd around Golden Wind’s, all craning their necks for a look, chatting up a storm!

They pinged the boss, and soon enough, the boss and Liuliu arrived.

When they saw the scene, both of them were equally stunned, eyes wide in disbelief.

“What the f*** is this?”

A-Yin scratched his head, clearly just as baffled.

“Isn’t today a media conference?

Why does Golden Wind’s booth feel more like a dev meet-and-greet?!”

He turned to Liuliu.

“Liuliu, you’ve been to a lot of gaming expos abroad—have you ever seen something like this?”

Liuliu bit her lip, the word “absurd” practically written across her face, and shook her head.

“I’ve seen studios get mobbed by media and players before,

but I’ve never seen one surrounded by other devs…”

Which just made the four of them even more curious.

The boss cleared his throat and spoke up in a deep voice.

“Ahem! Uh—

Excuse me, is this Golden Wind’s booth?

I’m a media rep from Shark Live.

Can we take a look?”

A-Yin was slick.

If the people crowding the booth were other media folks, he couldn’t afford to act cocky—

after all, they were all just guests at the expo. No reason for anyone to give him special treatment.

But this situation? Totally different!

The entire crowd was made up of other studios’ designers!

Just the fact that they were all playing hooky from their own booths was already bad enough.

There’s no way they’d dare block a real media rep from getting in!

Sure enough—

the moment he spoke, the effect was immediate!

A-Yin’s status as a media rep, plus the Shark Live name? That was clout.

As soon as he shouted,

the devs in front scrambled to make way, parting like the Red Sea!

The chat was dying of laughter—

“That’s so fing shameless…”*

“Hahahaha, the boss always knows how to get what he wants.”

“Savage move.”

“Sorry, with media credentials, you get to do whatever the f you want.”*

“Boss, you rock!”

“And you, my friend, you’re the real MVP!”

A-Yin was very pleased with himself, grinning as he said,

“Thanks, thank you all for your cooperation, much appreciated…”

He strolled in with the three others, swagger in every step.

At the booth, Gu Sheng had been standing to the side, swarmed by other devs peppering him with questions.

When he saw A-Yin and the streaming gear, his eyes lit up like a beacon of hope, and he practically burst into tears of relief—

Holy s***! My saviors have finally arrived!

It had been half an hour—

and Gu Sheng was going crazy from all the relentless questions!

One after another, the questions kept coming, the compliments flowing non-stop.

Just the “Second-Gen FPS” concept alone had the devs in awe, like he’d shown them the holy grail.

They clung to Gu Sheng, peppering him with questions, chattering non-stop.

The devs who couldn’t squeeze close enough to chat with Gu Sheng?

No worries—they lined up in front of the haptic pod, eager to try out this Second-Gen FPS for themselves.

And after they tried it?

Even crazier—

they’d immediately go line up again for another round!

More and more devs were drawn in.

From a handful to a dozen, to dozens more!

Gu Sheng was about to break down.

What the f***—am I making this game just for you clowns?

I need media!

It’s the media that gives me exposure!

Not you devs, acting like some kind of rabid fan club!

Please, go back to your own booths!

Let me off the hook here…

And at that exact moment—

A-Yin arrived.

When Gu Sheng saw the four of them at the front, he was so relieved he almost cried.

He gave a polite smile to the devs around him and gestured to the front:

“Let’s chat after the conference, guys. I need to greet some media guests.”

Then he dashed over, threading through the crowd straight to A-Yin and his crew.

Truth be told, they weren’t exactly strangers.

A-Yin and his team were top-tier streamers on Shark Live—huge names, big followings. Gu Sheng obviously knew who they were.

And Gu Sheng, as the hottest rising star in game design, frequently featured in media reports. A-Yin and the others, of course, knew him too.

Not to mention—

A-Yin had played every one of Gu Sheng’s games.

He’d suffered through them all!

After a bit of small talk, A-Yin smoothly cut to the chase.

“So… what kind of game is this? Don’t tell me it’s another horror game?”

The moment he asked that, the whole livestream chat perked up—

This was it—the main event!

“Well…” Gu Sheng grinned.

“You could say it’s horror, but not really. It’s more of a ‘satisfying shooter.’

But then again, with the ‘Second-Gen FPS’ system we’re using,

players might feel a bit of tension at first.”

As he spoke, Gu Sheng gestured to the LED screen above the booth.

“Rather than me explaining it—

why don’t we let the trailer speak for itself,

and let the players decide what kind of game it is?”

With that—

click—the booth’s spotlight cut off.

And then—three gunshots rang out!

Bang! Bang! Bang!

The screen flickered, the trailer began—

“Everyone down! Get down! Hands behind your f***ing head!”

Shouts erupted, mixed with panicked screams.

The shaky, blurred camera slowly focused.

A clown-masked robber stalked forward, AK in hand.

The protagonist’s breathing was ragged, heavy with tension, as the clown picked up a biohazard-marked case.

Then, the barrel of the gun pointed straight at the screen.

“No—”

Bang!

The screen went black.

Blood spattered in an arc, landing on an ID badge that read “Mercy Hospital.”

The blood pooled, darkening, congealing, rotting—

then spread rapidly, morphing into the shape of a world map…

A montage of imagery flashed by, overlaid with the expanding, rotting blood—

people gasping, coughing, vomiting blood…

【Produced by Golden Wind Game Studio】

Civilians running in panic, chaos erupting, fear on every face…

【Director: Gu Sheng】

The infected dying, then suddenly twitching and crawling back to their feet!

Groaning, growling, screeching—

Finally, countless blurred figures merged into a single, horrifying zombie face!

Behind it, a tide of zombies surged forward like a tidal wave, roaring in pursuit!

Bang!

A gunshot rang out—

a bullet trailing fire embedded itself in the zombie’s forehead.

With a splat, the zombie’s head exploded—

flesh and brain matter splattering like a cracked watermelon!

“The horde’s coming—RUN!!!”

A shout echoed out—

a man in a white suit holstered his Desert Eagle and bolted!

That shot just now? Clearly his.

Three more survivors followed:

a burly Black man, a ballcap-wearing young dude in a t-shirt, and a nimble Black woman.

They looked like an odd bunch, but right now, they were a team fighting for survival.

As the camera pulled back—

the zombie horde surged after them like rabid dogs, howling in pursuit.

The chat exploded—

“Hooooooly shiiiiiiit!”

“This zombie horde is insane!”

“Wait, are there really this many in the actual game?!”

“Golden Wind always goes for that ‘what you see is what you get’ vibe.”

“This is nuts!”

“This isn’t the zombie game I know!”

“Isn’t a zombie game supposed to be like Resident Evil?!”

“This is fing rabid!”*

“God knows how oppressive this’ll feel when you actually play it!”

“S! This looks so damn fun!”*

“Some random zombie: Fun? Oh, I’ll find you… and you’re gonna suffer!”

“Zombie game (X) Running simulator (√).”

Ratatatatat! Thudthudthud! Bangbangbang!

Gunfire erupted, the trailer’s pace ramping up—

zombies fell like wheat before a scythe,

streams of blood splashing across the streets like red paint!

Muzzle flashes flared.

Bullets howled.

Zombies fell by the dozens—

but more surged in to take their place!

“Fall back! Fall back!”

“Cover me! I’m reloading!!!”

The survivors shouted—

and the camera seamlessly shifted into a perfect first-person view.

Aiming down sights.

Targeting.

Shooting.

Bullets fired, the recoil jolting the view.

Special infected lumbered out of the horde—

bloated, flesh-ball-like creatures spewing bile.

Towering, decayed humanoid monsters vomited acid.

Agile, ghost-like infected leapt and darted through the horde, pouncing fast and hard!

Ratatat! Ratatatatat!

Muzzle flashes burst—

in first-person view, special infected exploded, limbs flying.

The sheer visual impact was like a shot of adrenaline,

slamming into every viewer’s leg muscles!

“Ho…ly…s***?!”

Even A-Yin, a veteran of countless shooters, couldn’t help but blurt out, eyes wide in disbelief.

He finally understood why so many devs were crowding Golden Wind’s booth.

Because anyone who knew games knew:

this section of the trailer was almost certainly Gu Sheng’s “pseudo-gameplay demo.”

What did that mean?

It meant this footage—

rendered at trailer-level quality—

was showcasing specific in-game features.

In the final version of Left 4 Dead,

the actual graphics might not match this trailer,

but the adrenaline-pumping, hyper-realistic shooting system?

That would definitely be in the game!

F***!

Thinking of that, A-Yin couldn’t help but curse again in his heart.

This game…

Was just too damn badass!!!